| | L'Inquisition du fred. | |
| | Auteur | Message |
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fredturtle Moustachu raffiné
Nombre de messages : 1929 Age : 49 Localisation : 1400 NIVELLES Loisirs : 40 k: Soeurs de Bataille, Inquisition, Garde Impériale + Necromunda et Blood Bowl. Date d'inscription : 15/02/2009
| Sujet: L'Inquisition du fred. Lun 17 Oct 2016 - 20:43 | |
| Je me suis finalement décidé pour une liste Inquisition. INQUISITORIAL HENCHMEN WARBAND |
| ELITE | CC | CT | F | E | PV | I | A | CD | SVG | POINTS | Type d'unité | Notes |
| Jokaero Weaponsmith | 1 | 3 | 2 | 3 | 1 | 3 | 1 | 8 | 5++ | 35 | infanterie (spé) |
| Defence orbs, digital weapons | Special Rules: Inconceivable Customisation, Jokaero Ingenuity | | Arco-flagellant | 5 | 1 | 5 | 3 | 1 | 3 | 4 | 8 |
| 15 | infanterie |
| Arco-flails | Special Rules: Feel no pain |
| Crusader | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5 / 3++ | 15 | infanterie (spé) |
| Flak armour, power weapon, storm shield | | Ministorum priest | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5 / 4++ | 30 | infanterie (chef) |
| Flak armour, laspistol, close combat weapon, frag grenades, krak grenades, rosarius, melta bombs | Special Rules: zealot, war hymns. | | Daemonhost | 3 | 3 | 4 | 4 | 1 | 3 | 1 | 8 | 5++ | 10 | infanterie |
| close combat weapon | Special Rules: warp shield, daemonic power |
| Death Cult Assassin | 5 | 3 | 4 | 3 | 1 | 6 | 2 | 8 | 5 / 5++ | 15 | infanterie (spé) |
| Flak armour, two power weapons | Special rules: uncanny reflexes |
| Razorback |
| 4 | bl av 11, bl lat 10, bl ar 10, PC 3 | 80 | véhicule |
| Twin-linked assault canon, smoke launchers, psybolt ammunition, storm bolter |
| 200 |
|
| DAEMONIC POWER | Roll a D6 at the start of each friendly turn for each unit that contains one or more Daemonhost to | determine which ability all the Daemonhosts in that unit manifest this turn. Unless otherwise stated, | each manifestation lasts until the start of your next turn. |
| D6 - Result | 1 - Re-knit Host Form | The Daemonhosts have the Feel No Pain special rule. | 2 - Warp Grasp | In the Assault phase, each Daemonhost can attack using the following profile: | Range 0 S user AP 2 Type Melee | 3 - Daemonic Speed | The Daemonhosts gain the Fleet special rule, and their Initiative increases to 10 | 4 - Warp Strength | The Daemonhosts’ Strength characteristic increases to 6. | 5 - Energy Torrent | In the Shooting phase, each Daemonhost can make a shooting attack with the following profile : | Range : 24 '' S 4 AP 3 Type Assault 1, Blast | 6 - Unholy Gaze | In the Shooting phase, each Daemonhost can make a shooting attack with the following profile : | Range : 24 '' S 8 AP 4 Type Assault 1 |
| Warp Shield: A Daemonhost has a 5+ invulnerable save. | | Uncanny Reflexes: A Death Cult Assassin has a 5+ invulnerable save. | | Jokaero Ingenuity: A Jokaero can have his digital weapons fire as one of the following weapons: lascannon, multi-melta or heavy | flamer. Choose which when the weapon is fired. All Jokaero in the same unit must choose the same weapon. | | Inconceivable Customisation: When an Inquisitorial Henchmen Warband containing one or more Jokaero is deployed, roll a D6 on | the following chart. Each time you roll, add +1 to the result for each Jokaero in the unit beyond the first. All results apply for the | duration of the game. | | D6 - Result | 1 - Aesthetic Alteration: While pleasing to the Jokaero, these modifications have no noticeable effect. | 2 - Improved Gun Sights: All non-template shooting weapons in the unit have their maximum range increased by 12". | 3 - Reinforced Armour: Models in the unit treat their Armour Save as being one better than normal. | 4 - Penetrating Ammunition: All shooting weapons in the unit are Rending. | 5 - Augmentative Energy Fields: All models in the unit have a 5+ invulnerable save. | 6 - The Works: Roll twice more on the table and apply both results. Each upgrade can only be applied once – ignore duplicate | results (including further rolls of 6) |
| Hot-shot lasgun | Range : 18 '' S 3 AP 3 Type rapid fire |
| Twin-linked assault canon with psybolt ammunition | Range : 24'' S 7 AP 4 Type heavy 4, rending |
| Storm bolter with psybolt ammunition | Range : 24 '' S 5 AP 5 Type assault 2 | | |
| | | fredturtle Moustachu raffiné
Nombre de messages : 1929 Age : 49 Localisation : 1400 NIVELLES Loisirs : 40 k: Soeurs de Bataille, Inquisition, Garde Impériale + Necromunda et Blood Bowl. Date d'inscription : 15/02/2009
| Sujet: Re: L'Inquisition du fred. Lun 17 Oct 2016 - 20:43 | |
| Il me reste à choisir les compétences, j'éditerai le sujet. | |
| | | fredturtle Moustachu raffiné
Nombre de messages : 1929 Age : 49 Localisation : 1400 NIVELLES Loisirs : 40 k: Soeurs de Bataille, Inquisition, Garde Impériale + Necromunda et Blood Bowl. Date d'inscription : 15/02/2009
| Sujet: Re: L'Inquisition du fred. Mer 19 Oct 2016 - 11:36 | |
| Petite photo de famille. Je dois convertir la soeur de Sigmar en arcoflagellant et changer l'arme du croisé. | |
| | | fredturtle Moustachu raffiné
Nombre de messages : 1929 Age : 49 Localisation : 1400 NIVELLES Loisirs : 40 k: Soeurs de Bataille, Inquisition, Garde Impériale + Necromunda et Blood Bowl. Date d'inscription : 15/02/2009
| Sujet: Re: L'Inquisition du fred. Mer 19 Oct 2016 - 11:39 | |
| De gauche à droite : prêtre, croisé, cultiste, possédé, jokaero et arco-flagellant. | |
| | | fredturtle Moustachu raffiné
Nombre de messages : 1929 Age : 49 Localisation : 1400 NIVELLES Loisirs : 40 k: Soeurs de Bataille, Inquisition, Garde Impériale + Necromunda et Blood Bowl. Date d'inscription : 15/02/2009
| Sujet: Re: L'Inquisition du fred. Jeu 27 Oct 2016 - 13:46 | |
| INQUISITORIAL HENCHMEN WARBAND |
| ELITE | CC | CT | F | E | PV | I | A | CD | SVG | POINTS | Type d'unité | Notes |
| Jokaero Weaponsmith | 1 | 3 | 2 | 3 | 1 | 3 | 1 | 8 | 5++ | 35 | infanterie (spé) | ignores cover | Defence orbs, digital weapons | Special Rules: Inconceivable Customisation, Jokaero Ingenuity | | Arco-flagellant | 5 | 1 | 5 | 3 | 1 | 3 | 4 | 8 |
| 15 | infanterie | shred | Arco-flails | Special Rules: Feel no pain |
| Crusader | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5 / 3++ | 15 | infanterie (spé) |
| Flak armour, power mace, storm shield | | Ministorum priest | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 5 / 4++ | 30 | infanterie (chef) |
| Flak armour, laspistol, close combat weapon, frag grenades, krak grenades, rosarius, melta bombs | Special Rules: zealot, war hymns. | | Daemonhost | 3 | 3 | 4 | 4 | 1 | 3 | 1 | 8 | 5++ | 10 | infanterie |
| close combat weapon | Special Rules: warp shield, daemonic power |
| Death Cult Assassin | 5 | 3 | 4 | 3 | 1 | 6 | 2 | 8 | 5 / 5++ | 15 | infanterie (spé) | Hit & run | Flak armour, two power weapons | Special rules: uncanny reflexes |
| Razorback |
| 4 | bl av 11, bl lat 10, bl ar 10, PC 3 | 80 | véhicule |
| Twin-linked assault canon, smoke launchers, psybolt ammunition, storm bolter |
| 200 |
|
| DAEMONIC POWER | Roll a D6 at the start of each friendly turn for each unit that contains one or more Daemonhost to | determine which ability all the Daemonhosts in that unit manifest this turn. Unless otherwise stated, | each manifestation lasts until the start of your next turn. |
| D6 - Result | 1 - Re-knit Host Form | The Daemonhosts have the Feel No Pain special rule. | 2 - Warp Grasp | In the Assault phase, each Daemonhost can attack using the following profile: | Range 0 S user AP 2 Type Melee | 3 - Daemonic Speed | The Daemonhosts gain the Fleet special rule, and their Initiative increases to 10 | 4 - Warp Strength | The Daemonhosts’ Strength characteristic increases to 6. | 5 - Energy Torrent | In the Shooting phase, each Daemonhost can make a shooting attack with the following profile : | Range : 24 '' S 4 AP 3 Type Assault 1, Blast | 6 - Unholy Gaze | In the Shooting phase, each Daemonhost can make a shooting attack with the following profile : | Range : 24 '' S 8 AP 4 Type Assault 1 |
| Warp Shield: A Daemonhost has a 5+ invulnerable save. | | Uncanny Reflexes: A Death Cult Assassin has a 5+ invulnerable save. | | Jokaero Ingenuity: A Jokaero can have his digital weapons fire as one of the following weapons: lascannon, multi-melta or heavy | flamer. Choose which when the weapon is fired. All Jokaero in the same unit must choose the same weapon. | | Inconceivable Customisation: When an Inquisitorial Henchmen Warband containing one or more Jokaero is deployed, roll a D6 on | the following chart. Each time you roll, add +1 to the result for each Jokaero in the unit beyond the first. All results apply for the | duration of the game. | | D6 - Result | 1 - Aesthetic Alteration: While pleasing to the Jokaero, these modifications have no noticeable effect. | 2 - Improved Gun Sights: All non-template shooting weapons in the unit have their maximum range increased by 12". | 3 - Reinforced Armour: Models in the unit treat their Armour Save as being one better than normal. | 4 - Penetrating Ammunition: All shooting weapons in the unit are Rending. | 5 - Augmentative Energy Fields: All models in the unit have a 5+ invulnerable save. | 6 - The Works: Roll twice more on the table and apply both results. Each upgrade can only be applied once – ignore duplicate | results (including further rolls of 6) |
| Twin-linked assault canon with psybolt ammunition | Range : 24'' S 7 AP 4 Type heavy 4, rending |
| Storm bolter with psybolt ammunition | Range : 24 '' S 5 AP 5 Type assault 2 |
| Power mace : F +2, AP 4, melée, commotion | | |
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